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Breeze-TTS-2.cpp

GGUF conversions of [BreezeBlue/Breeze-TTS-2](https://huggingface.co/BreezeBlue/Breeze-TTS-2) for [**Breeze-TTS-2.cpp**](https://github.com/HoppouAI/Breeze-TTS-2.cpp), a C++ reimplementation running on ggml with a Vulkan backend, so it works on NVIDIA, AMD and Intel GPUs and falls back to CPU. Bilingual English and Mandarin, 24 kHz, around 1.2x realtime at Q8_0 on an RTX 3060. These files will not load in llama.cpp. They need the Breeze-TTS-2.cpp runtime, which implements all four stages of the model: the T5Gemma2 text encoder, the Qwen3 backbone, the 15 step depth decoder and the vocoder. Approximate VRAM is about 1 GB above the file size. Everything except the `-dd` files keeps the depth decoder at higher precision than the rest of the model. The `-dd` variants quantize it too, which is why they are smaller. The depth decoder runs **15 sequential steps for every single frame of audio**, so on hardware where that is the bottleneck rather than memory bandwidth, shrinking it can speed generation up noticeably. That is the reason these exist and it is worth benchmarking on your own card. The tradeoff is that depth codes feed back into the backbone every frame, so quantization error compounds as generation continues. Output holds up early and then drifts progressively muffled and thin past **roughly 45 seconds of continuous generation**. Short lines and dialogue are fine. Long narration is not, and the failure is gradual rather than obvious, so it is easy to miss on quick tests. Treat them as experimental. If in doubt, use `q8_0` or `q4_k`. git clone --recursive https://github.com/HoppouAI/Breeze-TTS-2.cpp cd Breeze-TTS-2.cpp cmake -B build -DCMAKE_BUILD_TYPE=Release cmake --build build -j build/breeze-cli breeze-tts-2-q8_0.gguf \ --text "Welcome aboard. Your journey begins now." \ --instruction "A warm, thoughtful young woman with a clear, calm delivery." \ --output design.wav build/breeze-cli breeze-tts-2-q8_0.gguf \ --text "It is good to hear your voice again." \ --ref-audio ref_voice.wav --ref-text "The harbour lights came on one by one as the evening tide began to turn." \ --output clone.wav Or run the server, which has a web UI built in plus HTTP and WebSocket streaming: build/breeze-server breeze-tts-2-q8_0.gguf --host 127.0.0.1 --port 8080 --webui `ref_voice.wav` in this repo is a sample reference clip. Its transcript is "The harbour lights came on one by one as the evening tide began to turn." Inline tags in round brackets produce non speech sounds: `(laugh)`, `(sigh)`, `(cough)`, `(clears throat)`, and `[笑]` or `[叹气]` in Chinese. The vocabulary is free form rather than a fixed token list, so descriptive tags like `(nervous chuckle)` often work. They usually need `--cfg-scale 2` to `3` to actually fire. At the default of 1.0 the model treats a tag as a suggestion and tends to read straight past anything outside the common set. The runtime can also respeak an existing recording in a different voice, keeping the original timing, phrasing and emphasis while changing only the speaker. This is not part of the upstream model, it falls out of how the codec separates semantic content from acoustic detail. It is experimental. Pitch is regenerated rather than copied, so a converted vocal is re-sung in the target voice's own register instead of at the source's. Whether a tune survives varies clip to clip, and `keep_acoustic 1` or `2` copies the lowest acoustic codebooks from the source to pull more of the original contour through. Judge it by ear, and leave `keep_acoustic` at 0 for ordinary speech. Produced with `scripts/convert_hf_to_gguf.py` and `breeze-quantize` from the repo. The source download must include the `audio_tokenizer/` directory, which holds the vocoder that the model actually uses at inference time. Weights are governed by the **BreezeBlue Research and Non-Commercial License** from the [original model](https://huggingface.co/BreezeBlue/Breeze-TTS-2). Converting to GGUF does not change that. The Breeze-TTS-2.cpp source code is Apache 2.0. You are responsible for complying with the weight license and for obtaining consent for any reference audio or voices you use.

Modality
text->audio
License
other
Open source
Yes

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